Sunday 2 February 2014

Evaluation Question 5

 How did you attract/address your audience?

The name of the magazine "Bit Crushed" is likely to stand out to somebody who creates music digitally, as "bitcrusher" is a term used to describe a particular distortion that can be added to music.
The pixellated stype and bright colour scheme are things known for being used in older video games and chiptune album art. For example, the album art of the Airbrushed album by Anamanaguchi uses a visual style similar to that of the SNES.
Having this visual style for my magazinr makes it instantly recognizable to a listener of the chiptune genre.
The house style of my magazine only uses colours from the NES game console colour palette, which was very limited. This did mean that the colours used throughout the pages were  consistent. This also makes the magazine stand out more to the target audience.
The NES' colour palette is the following:
 I also tried to stick to a colour schemes similar to that of pixel artist Paul Robertson's work. He is known to do spritework for indie games as well as album artwork for Anamanaguchi. He created the album art for the "airbrushed" album previously mentioned.
The contents of my magazine are specifically named to draw in the audience. For example, one of the coverlines is "Burn My Dread" which is the opening to a game called Persona 3, which is well known for a fantastic soundtrack. As VGrock and game soundtracks are also some of the genres that my magazine covers, it is likely to draw in the target audience.

 

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